Joel Aguero

Joel Aguero

Product Design Leader

Summary

Design and product leader who builds. For the past six years I’ve hired and led two teams - first employee at The San Francisco Standard, founding designer and head of design at Codegen - taking products from zero to one where design, engineering, and product meet. That meant setting the craft bar, building the team, and writing a lot of the front-end code myself. I think in systems: the components, conventions, and workflows that let a team move fast without dropping quality. Most recently I’ve worked in applied AI - an autonomous coding agent, now a consumer and B2B conversational assistant - designing the interaction model for LLM-driven, multimodal, agentic products and making probabilistic behavior legible and trustworthy.

Experience

Stealth Startup

2026-Present · San Francisco

Product Design Engineer (Consulting), via Studio Flurry

  • Consumer and B2B conversational-AI assistant at an early-stage stealth startup founded by an ex-DeepMind founder.
  • Designing the interaction model for LLM-driven, multimodal experiences - making probabilistic agent behavior legible and trustworthy for everyday users.
  • Advising on design hiring and strategy.

Codegen

2023-2026 · Acquired by ClickUp

Founding Designer → Head of Design

  • Founding designer, later head of design. Built and led a five-person design and creative team - three designers, a marketer, and a copywriter - and partnered with ~12 engineers, setting the craft bar and design culture for the product.
  • Designed an agentic developer platform - an autonomous coding agent you could tag from GitHub, Slack, and the tools you already work in, hand it a task, and get back a production-ready pull request. Designing for an agent meant rethinking familiar UI patterns from first principles, and most of the work went into making the agent legible - what it understood and where to step in - because that is where trust is won or lost.
  • Owned product design end to end across the app shell and information architecture, the integrations ecosystem, onboarding, analytics, settings and admin, and billing - many interconnected surfaces held to one system.
  • Built and maintained a Tailwind-based design system, keeping brand and product in one visual language as the team and product grew.
  • Led brand and creative direction, including a ~$500K go-to-market campaign across out-of-home and paid digital.

Director of Product & Design - First Employee

  • First employee and design leader. Recruited, hired, and led a six-person team across design, engineering, and data over two years, owning the brand, the reader-facing site, and the editorial CMS end to end.
  • Scaled readership from zero to 1M+ monthly unique visitors in under two years, and drove 50% year-over-year digital revenue growth.
  • Shipped 10+ editorial and analytics products that lifted engagement 35% and cut newsroom workflow time 40%.
  • Led a ground-up rebrand and grew the style guide into a real system - guidelines, templating, quality control, and a quick-turn production setup the newsroom shipped with at speed.
  • Designed and built BlockBeat, a programmatically generated, data-driven newsletter - sub-brand, email design, production pipeline, and the data scraping behind every issue.
  • California Journalism Awards: 1st place, Homepage Layout & Design; 2nd place, Story Page Layout & Design.

Studio Flurry

2017-Present

Founder & Principal

  • Independent product design and design-engineering studio for teams at a zero-to-one moment - product strategy, product design, brand, and front end in one team, shipping working code rather than decks.
  • Brex - named the company, then designed its brand and first product and built the front end, alongside the founding team.
  • Persona - led a UI and brand refresh and designed core product, including the identity verification flow, white-label theming, and a reusable component system.
  • Grail - designed the mobile experience for receiving and reviewing medical results, and for scheduling the blood draw behind them.
  • UCSF Addiction Care Team - created the brand and identity and designed the website, with ongoing web support.
  • Pasture Biosciences - brand, identity, and website for an early-stage biotech.

Palantir

2016-2017

Software Engineer

  • Built large data applications and deployments at U.S. government agencies - where my engineering foundation comes from.

Coursera

2014-2016

Product Designer

  • Designed core learning experiences and growth features for millions of learners worldwide.

Kleiner Perkins Caufield & Byers

2014-2015

Design Fellow

Nextdoor

2014

Product Design Intern

Education

Stanford University

2009-2013

B.S., Product Design and Engineering

Capabilities

Conversational AI & LLM product design · Probabilistic & multimodal interfaces · Design leadership, hiring & team building · Product design · Design systems & craft · Frontend engineering (React, Next.js, TypeScript, Tailwind) · Brand & creative direction · Prototyping & motion

Building

Honors

Stanford Class President (2013) · White House Hackathon Winner (2012) · Frank H. Buck Scholarship

Languages

English · Spanish · Chinese (Simplified)

Contact

hello@joelaguero.com · LinkedIn · San Francisco, CA